Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ghostguts

6
Posts
1
Following
A member registered Mar 27, 2020

Creator of

Recent community posts

it's nice. rough around the edges in almost every way, but it's got that flash game charm. the mini-hakkero being mouse based reminds me a bit of the platforming in No Time to Explain, with the player controlling closer to Celeste. a nice foundation.

dunno if i'd go so far as to call it a rage game but, as others have said, that last room's demandingness chafes hard against the game's flaws. 

i fucked up making the cupcakes. :(

First a little note about the actual release: it comes packaged with a shortcut which runs a .bat file... which just runs the game. It's a little silly; I had to go into the files to run the executable directly.

When I got in, it was a bit unclear what I had to do. I hit a lot of buttons until I figured out that I had to click a scene. Minor thing, but fine.

Gameplay wise. It's a visual novel, first and foremost. It's got the suggestion of a rhythm game; after I got frustrated with the difficulty of the first level, I learned that mashing (fast enough, though some sections were too fast for me) never dropped a combo, and I learned there wasn't a penalty for not playing at all in the next rhythm section. That's fine! Honestly, I was gonna judge it on the basis of a rhythm game for difficulty, but as-is I ended up treating it like a VN.

Writing's great. I love the treatment drummers get. It's also gay as hell.

However, I also gotta echo Kiroko: Parts of the music just went into horrific static in the VN sections. Really gotta fix that.

Knocked it outta tha park. Only thing wrong with this is that there isn't more of it... YET

This control scheme is smooth as silk and perfectly contributes to the atmosphere. The ease of aiming combined with the inertia in turning and moving... mwah. The boss fight's patterns absolutely capitalizes on that tension, making it challenging while staying relatively restrained and reasonable. Seconding create2019 here: I'd absolutely play a full game of this.

So good I've recommended it to my pals. It's incredibly fun, the art and music is excellent, and the challenge is really dope to overcome. Great work.